If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
mmh771
Posts: 39 Joined: Thu Apr 27, 2006 7:02 am
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by mmh771 » Sat May 06, 2006 3:36 pm
Is it possible to collision detection with *.my3d object loaded in the Irrlicht Scene? ..
$L!M
Posts: 28 Joined: Thu May 04, 2006 1:21 pm
Location: Ukraine :)
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by $L!M » Sat May 06, 2006 3:56 pm
Why not? Of course it is possible.
mmh771
Posts: 39 Joined: Thu Apr 27, 2006 7:02 am
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by mmh771 » Sat May 06, 2006 4:10 pm
So, so far i've reach to this conclusion: to model EVERYTHING using 3d Max, since its one of the best modeling application ever made ... and then convert all the objects(Terrain, Characters, Trees, Sky, Birds .. etc) to *.my3d, and then just import it into Irrlicht to use it ... would that work 100% ?!
mR.haHN
Posts: 49 Joined: Wed May 03, 2006 5:37 pm
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by mR.haHN » Sat May 06, 2006 4:15 pm
I´ll say it like this:
"Why not? Of course its possible!"
$L!M
Posts: 28 Joined: Thu May 04, 2006 1:21 pm
Location: Ukraine :)
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by $L!M » Sat May 06, 2006 4:17 pm
I'm using max exporter to *.x files. I think, this is the best file format to be used with irrlicht.
*.my3d workable too
P.S. 3dsMAX 4rever.
mmh771
Posts: 39 Joined: Thu Apr 27, 2006 7:02 am
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by mmh771 » Sat May 06, 2006 4:18 pm
Many Thanks to $L!M and Mr.haHn ...
Guys .. you are great