Rendering techniques

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Unforgivable.Course
Posts: 46
Joined: Tue Feb 07, 2006 6:28 pm

Rendering techniques

Post by Unforgivable.Course »

Hi

i'm here again for speaking about specially rendering . see this screenshot from indigo prophecy game :


[img]
http://sirus.5gigs.com/rendering.JPG
[/img]

it happen in faster motions in game . verry verry nice renderer . how can us develop this rendering technology in irrlicht ?? a topic named IRR Cinema Studio is in project announcement section but haven't any tip or source about it . can you help me ??
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jam
Posts: 409
Joined: Fri Nov 04, 2005 3:52 am

Post by jam »

motion blur is what it is called. itsfree posted a scenenode that could use post processing shaders to achive different effects, motion blur was one of them.

link
xterminhate
Posts: 206
Joined: Thu Sep 01, 2005 9:26 pm
Location: France

Post by xterminhate »

This post processing node is really cool !
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