Hi, there
I use Irrlicht 1.0 to render my scene which is created by 3DSMax8 and exported by My3D with light map.
But something wrong with transparent texture, Look at the cocoanut tree in the screenshot below
You will see that they are SOLID (I use TGA file format)
I try many ways to solve this problem.
Is there something wrong or it needs some trick in 3DSMax or coding to drive it transparent?
Could anybody help me step by step?