IrrExtensions >> not for V1.3 !!!

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Acki
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IrrExtensions >> not for V1.3 !!!

Post by Acki »

This version of IrrExtensions does not exist enymore !!!
But there is a new version with a new thread !!!


Hi,
The latest version of my IrrExtensions now supports
Irrlicht V0.14, V1.0, V1.1 and V1.2 !!!

Now you can protect your meshes with a password !!!

Features:
  • IAnimatedMeshSceneNode: MultiAnimations
    ITerrainSceneNode: creation corrected
    IAnimatedMeshSceneNode: CustomBones
    IGUIListBox: MultiColor
    IGUITabControl: TabAlignment
    IGUIEditBox: Password
    IGUIScrollBar: getMax()
    IGUIProgressBar: new object
    IGUIChatBox: new object
    IDecalSceneNode: new object
    ILensFlareSceneNode: new object (many thanks to Paulo Oliveira)
    IGUIButton: seperate text colors and transparency
    IGUICheckBox: seperate font and text color
    IGUIComboBox: seperate font and text color
    IAVIPlayer: new object
    ICameraSceneNodeFPS: get/set for Move- and RotateSpeed
    getMesh(): password protection for meshes (.x .md2 .ms3d .my3d)
CU, Acki
Last edited by Acki on Tue Sep 11, 2007 7:09 pm, edited 29 times in total.
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gfxstyler
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Post by gfxstyler »

i never understood why you make this though :D people who are not able to build a library with a given "10-step-tutorial" should not be doing game-dev anyways :? or am i wrong with that?

byebye!
Acki
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Post by Acki »

Hmm, well, mainly I made it just for my own needs...
Because I'm using several different Irrlicht dlls for different projects I was bored for editing and recompiling the engine manually...
So I created this tool to be able to do this all with just a fiew mouse clicks...

And because in the forum there are nearly every day questions about recompiling Irrlicht, I thought this tool could help other people as well...

btw, there is another project avilable (patcher) that creates a patch file by comparing the unmodified and modified files. Then you can use this patch file to make the changes with your source files...
But I don't think this tool is as save in use as my tool !!! ;)
In my oppinion the patch files are depanding to much on the creators file system... :?
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hybrid
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Post by hybrid »

Hmm, seems you don't know patches that well. The patches just require the same relative positions on both systems. Since I make all my patches based on the original source structure (i.e. the dir Irrlicht with subdirectory include/ ) you'll always get them running unless you really screw up everything. If you issue the patch command with parameter -p1 you just have to be in the Irrlicht dir and everything will working on every system. Trust me.
BTW: The patch tool is probably about 30 years old, I'm just preparing the diffs, not the tool.
gfxstyler
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Post by gfxstyler »

i didnt meant to offend you acki, sorry if you misunderstood that :)
sudi
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Post by sudi »

My dev file doesn't open after appling ur tool to it....it says could not build executeable output directory
and a lightmap2 file is missing....
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Acki
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Post by Acki »

hybrid wrote:The patches just require the same relative positions on both systems.
that's the lack I was thinking of... ;)

@gfxstyler: no, no, you're damn right, recompiling "by hand" should be no problem for anybody who wants to code complex games !!! ;)

@Sudi: hmm, I'll check this... what Dev version do you use ???
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hybrid
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Post by hybrid »

Acki wrote:
hybrid wrote:The patches just require the same relative positions on both systems.
that's the lack I was thinking of... ;)
But your program won't work either if the directory structure is messed up, right?
jam
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Post by jam »

gfxstyler wrote:i never understood why you make this though :D people who are not able to build a library with a given "10-step-tutorial" should not be doing game-dev anyways :? or am i wrong with that?
byebye!
Man your harsh :shock:
Acki
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Post by Acki »

also patches is not really easy to use...
You have to open a console window, copy the patch files to the working directory and start patches for each single patch you want to add...
Or you make one single patch file with all patches included, but in this case you can't exclude or include single patches...

This is all irrelevant for IrrExtensions !!! 8)

Unfortunaly there are some bugs with the DevCpp project I'm working on...
The Code::Blocks project works 100% (I'm using it almost every day) !!!
!!! I recommend all DevCpp user to switch to Code::Blocks !!!
I also started with Dev and found it great...
But Code::Blocks is much, much better and similar to use !!!
(but be sure to use the nightly builds)
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Acki
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Post by Acki »

I just uploaded a debugged version...
Now DevCpp works, too (with any gcc version) !!!

The Dev problem was not the project file, nor my extensions, but the makefile was not created correctly...

@Sudi:
The first error you mentioned is a bug from Dev... ;)
If a project specifies an output folder and this folder does not exist Dev gives an "could not build executeable output directory" message !!!
So create the folder(s) or go to the project's properties page and set the output folder(s) new...
And the file that was missing doesn't natter, because it was an unused header file from the previous version and will not be compiled in any ways...
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sudi
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Post by sudi »

Thanks!!
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
gfxstyler
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Post by gfxstyler »

jam wrote:Man your harsh :shock:
why :P ? i didnt critizise his tool. i appreciate his effort to help the ppl who dont want to build irrlicht manually or who just cant - but since this tool only works with a fresh irrlicht 1.0 (so if you added some files yourself, you face a problem) - or at least i think so - the use is limited :)

my previous post was basically a nicer and more friendly version of "newbies who aren´t able to build irrlicht theirselves shouldnt be in game-dev anyway" - and thats because game-dev is (usually) not as easy as just recompiling a library where you have a lot of tutorials flying around on how to do it.

anyway, lets end this here, i think i explained my post and i dont want to hijack his thread :D

btw: i think you should use codeblocks too! devc++ has a lot of annoying bugs (but unfortunately codeblocks doesnt seem to be really actively developed anymore - the progress is slow :/ )

see ya´ll later!
Acki
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Post by Acki »

CoedeBlocks is verry active !!! ;)
Almost every day there is a new update avilable...

If you want to give C::B a try, first install the normal version:
http://www.codeblocks.org

Then load the latest nightly build (update) and replace all old files with it:
http://forums.codeblocks.org/index.php?board=20.0
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try Stendhal a MORPG written in Java
hsen
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Re: IrrExtensions now also for V1.0 !!!

Post by hsen »

who can make a mirror for me. I can not visit the website because the china goverment blocks the domain.
Acki wrote:Hi,
I just released the latest version of my IrrExtensions !!!

Now it supports Irrlicht V0.14 and V1.0 !!!

The Code::Blocks projekt file is corrected and the DevCpp project file should also work, so you need only to open the project file in C::B or Dev and click on "compile" !!!

The created project file for MSVC++ seems not to be correct (I don't own MSVC++ :oops: ) - maybe someone can tell me what's wrong with the setup... ;)

CU, Acki
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