Virtual City
Ok, I'm back ! The source code for the demo you have seen + editor probably will be soon released to public in some way. Keep in mind that it will be rather release of the stage of work you've seen, with no further improvements included, maybe somebody finds it useful. We are now discussing it, so please be patient .
The page was offline as we have moved it again to another faster server.
You can again access it and download the Demo at: http://www.mupolis.com/
Cheers
You can again access it and download the Demo at: http://www.mupolis.com/
Cheers
|| SilentFuture ||
I think this is still one of the best projects that renders a city, And I am too still very interested in the source of this project, cause I think there is a lot to learn from it.
It also looks like it, that you made some big changes to the engine itself, as it grew about 1 MB in size. It would be great if you could distribute these changes too.
Greets, Robin
PS: is the tmp.map some self created format, or just one I dont know about, I would also like to know what type of files/textures you used. Thanks in advance!
It also looks like it, that you made some big changes to the engine itself, as it grew about 1 MB in size. It would be great if you could distribute these changes too.
Greets, Robin
PS: is the tmp.map some self created format, or just one I dont know about, I would also like to know what type of files/textures you used. Thanks in advance!
I know about this link at that I saw there:Akano wrote:The page was offline as we have moved it again to another faster server.
You can again access it and download the Demo at: http://www.mupolis.com/
Cheers
So, that is the reason for my question.The early demo uses Irrlicht for rendering
@Alkano, do you work together with don_Pedro on this project?
This is a great project
Hello
This is such a great project, I have a lot of questions
1. Is it going to be opensourced?
2. So you have your own tools to generate the buildings, are they in a new format?
3. Since this builds on top of irrlicht, I am picturing that people can use your engine to render building while continue with all other aspects of irrlicht exactly the same way?
4. Does the building add to the polygon count?
5. When are you looking at releasing it?
Thank you so much for putting in this much effort, this is wonderful
This is such a great project, I have a lot of questions
1. Is it going to be opensourced?
2. So you have your own tools to generate the buildings, are they in a new format?
3. Since this builds on top of irrlicht, I am picturing that people can use your engine to render building while continue with all other aspects of irrlicht exactly the same way?
4. Does the building add to the polygon count?
5. When are you looking at releasing it?
Thank you so much for putting in this much effort, this is wonderful
@juliusctw
1. Yes, later
2. We have a world editor and the buildings are a part of the world, no spezial format, only the world format
3. You can use all the normal features as normal, mupolis adds only some additional
4. Do you mean the demo?
5. Maybe when "High on Racing" is finished but no date set at this point
@etcaptor
Yes we are working together, we have extended the features and used it for "High on Racing" (http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=12974)
Mupolis is still using Irrlicht
1. Yes, later
2. We have a world editor and the buildings are a part of the world, no spezial format, only the world format
3. You can use all the normal features as normal, mupolis adds only some additional
4. Do you mean the demo?
5. Maybe when "High on Racing" is finished but no date set at this point
@etcaptor
Yes we are working together, we have extended the features and used it for "High on Racing" (http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=12974)
Mupolis is still using Irrlicht
|| SilentFuture ||
polygon count reply
Hello
I am not familiar with the polygon count with the world format, Yes, i was talking about the demo, how does your tool add to the polygon count in irrlicht ?
thanks
I am not familiar with the polygon count with the world format, Yes, i was talking about the demo, how does your tool add to the polygon count in irrlicht ?
thanks
sorry to ask so many question
sorry to ask so many questions, but i am so curious about this project
1. How does it go about generating the terrain?
2. Is the lighting controlled by irrlicht, or there's something else?
1. How does it go about generating the terrain?
2. Is the lighting controlled by irrlicht, or there's something else?
Yet more questions
Hello
I have read the specs for irrlicht, and it didn't say anything about reading the world format you mentioned wld ,
I am confused how you are loading the files into irrlicht?
I have read the specs for irrlicht, and it didn't say anything about reading the world format you mentioned wld ,
I am confused how you are loading the files into irrlicht?
@juliusctw
As the world format is a not known format (own one) irrlicht doesnt support the direct loading of it. It will be loaded with own functions that are integrated. So if we release the code and so on, you will get everything you need.
As the world format is a not known format (own one) irrlicht doesnt support the direct loading of it. It will be loaded with own functions that are integrated. So if we release the code and so on, you will get everything you need.
|| SilentFuture ||
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- Posts: 4
- Joined: Wed Jun 21, 2006 6:48 am
release?
Release date anytime soon? For the source of the engine and wld loader and such?
Please tell me this project is not Window Specific
Hello
I just noticed that the website did not mention anything about it supporting linux, Please tell me this project is not Window Specific.....
I just noticed that the website did not mention anything about it supporting linux, Please tell me this project is not Window Specific.....
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt