Ok, I'm back ! The source code for the demo you have seen + editor probably will be soon released to public in some way. Keep in mind that it will be rather release of the stage of work you've seen, with no further improvements included, maybe somebody finds it useful. We are now discussing it, so please be patient .
I think this is still one of the best projects that renders a city, And I am too still very interested in the source of this project, cause I think there is a lot to learn from it.
It also looks like it, that you made some big changes to the engine itself, as it grew about 1 MB in size. It would be great if you could distribute these changes too.
Greets, Robin
PS: is the tmp.map some self created format, or just one I dont know about, I would also like to know what type of files/textures you used. Thanks in advance!
This is such a great project, I have a lot of questions
1. Is it going to be opensourced?
2. So you have your own tools to generate the buildings, are they in a new format?
3. Since this builds on top of irrlicht, I am picturing that people can use your engine to render building while continue with all other aspects of irrlicht exactly the same way?
4. Does the building add to the polygon count?
5. When are you looking at releasing it?
Thank you so much for putting in this much effort, this is wonderful
I am not familiar with the polygon count with the world format, Yes, i was talking about the demo, how does your tool add to the polygon count in irrlicht ?
As the world format is a not known format (own one) irrlicht doesnt support the direct loading of it. It will be loaded with own functions that are integrated. So if we release the code and so on, you will get everything you need.