Code: Select all
IMesh *tanMesh = smgr->getMesh("../Data/piramida_low.obj")->getMesh(0);
IMesh *tanFlipMesh = smgr->getMeshManipulator()->createMeshWithTangents(tanMesh);
ISceneNode *box_node = smgr->addMeshSceneNode(tanFlipMesh);
Code: Select all
IMesh *tanMesh = smgr->getMesh("../Data/piramida_low.obj")->getMesh(0);
IMesh *tanFlipMesh = smgr->getMeshManipulator()->createMeshWithTangents(tanMesh);
ISceneNode *box_node = smgr->addMeshSceneNode(tanFlipMesh);