To the author of the engine

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Guest

To the author of the engine

Post by Guest »

I'm 18, and i wanna be a 3d graphics programmer.
I heard abou ur engine in french magazine called code(R)
My question is how did u got all this knowledge to be able to create a 3d engine ur self .
what books did u read, how was ur steps to get in the bis.
how did u begin. i want to do the same thing but i don't know where to start
i already have an experience with c++ and oop. and i do know the SDL.
but i want to start in a oop 'software' 3d engine(then port it to direct3d and opengl).
what do u recommand. plz help i'm tired reading the docs without getting from them anything good.
I know u're busy
but plz help
niko
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Post by niko »

Hm, I did not read lots of books about 3d progamming. The only book I read about that was 'Inside DirectX' about 4 years ago, but it only covers DirectX 5.2, and no Direct3D. I usually simply read the Direct3D documentation and msdn (which is really good) and regulary visit gamedev.net and flipcode.com. And I'Ve a nice book about math. :) I wrote most of by simply thinking a lot, thinking about how I would like the engine to be if I would have to use it.
Guest

Post by Guest »

I think u misunderstood me.
I'm not talking about how to do things.
but about the technologie :

f ex : Bsp trees.
I don't talk about how to create and render them rather than talking about
'knowing' that it exist a technologie that can render indoors very efficiently.

When i talked about the steps I meant what is the first thing so did start with and so on like :
ASM->VideoCard architecture->GFX libs->3D Math->The Engine's design->
Redering pipelines->...
And plz what's ur advices to creating a 3D software engine.
I hope i was clear this time :( , and plz reply :roll:
niko
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Post by niko »

Ah, ok.
Anonymous wrote: And plz what's ur advices to creating a 3D software engine.
Hm, my simple, short suggestion would be: Take a look at how other 3d engines are doing it, and think about what you like about it and what not. Then implement it and change it until it fits your needs. :)
powerpop
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Joined: Thu Jan 08, 2004 1:39 am
Location: san francisco

Post by powerpop »

you can download and look at all of Irrlichts classes and code - that should be a HUGE step in the right direction - and there are LOTS of books you can find on amazon about creating 3d engines
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