3ds display problem

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Ayanami
Posts: 24
Joined: Wed Jan 14, 2004 1:30 pm

3ds display problem

Post by Ayanami »

hi,

i have download models from http://www.toucan.co.jp/product/3ds/3dsFrameSetE.html

change in tutorial 4.Movement the

scene::IAnimatedMeshSceneNode* anms = smgr->addAnimatedMeshSceneNode(
smgr->getMesh("../../media/sydney.md2"));

replace with
scene::IAnimatedMeshSceneNode* anms = smgr->addAnimatedMeshSceneNode(
smgr->getMesh("../../media/Mezirozame0.3ds"));

now starting and became a memory error messagebox. why?
Robomaniac
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Location: Pottstown, PA
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Post by Robomaniac »

Are you sure you have the right path. That error is usually caused by trying to manipulate a pointer that has a NULL value. Null values are normally caused by files that weren't accessed correctly. Check your path.
The Robomaniac
Project Head / Lead Programmer
Centaur Force
Ayanami
Posts: 24
Joined: Wed Jan 14, 2004 1:30 pm

Post by Ayanami »

sydney.md2 working correctly and in this folder is Mezirozame0.3ds .. the path is correctly
thesmileman
Posts: 360
Joined: Tue Feb 10, 2004 2:20 am
Location: Lubbock, TX

Post by thesmileman »

did you put the model in the same folder the sydney model was in? if not change the path. You can try checking if the model loaded before you try and use the point to it in order to prevent a crash.
Ayanami
Posts: 24
Joined: Wed Jan 14, 2004 1:30 pm

Post by Ayanami »

ah sorry .. i not read the console in background

Could not load mesh, file format seems to be unsupported: ../../media/Mezirozame0.3ds

not supported?
Ayanami
Posts: 24
Joined: Wed Jan 14, 2004 1:30 pm

Post by Ayanami »

gives different ways to load animated and static mesh objects in irrlicht?

player modell and sphere is the identical load routine?

have anybody more tutorials for irrlicht?
niko
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Post by niko »

Ayanami wrote:gives different ways to load animated and static mesh objects in irrlicht?
no, sorry.
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