Hi guys!
I got a problem, let me explain:
I want to play an animation with a very low FPS, for example I load the dwarf model that comes in the tuts, then set it to animate at 1 FPS. The problem is that the frames are displayed like that, no interpolation between them. I did search the forums a bit, and didn't find anything related to this
How can I make the frames go from one to another in a smooth way? Is there an interpolation method to go from one frame to another? or how can I implement that?
Low FPS animation problem
Low FPS animation problem
OMG another MMORPG project! AztlanRPG
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- Posts: 10
- Joined: Fri May 05, 2006 10:38 am
- Location: Australia
He wants the animated scene node to animate at 1 fps. In order for this to work well, the vertex positions would need to be interpolated between frames.
To do it right it looks like you would need to modify the animated mesh scene node and animated mesh interfaces as well as all of the derived classes to handle lerping between two matrices.
You might be able to cobble something together for X files by just modifying CXAnimationPlayer to do what you need.
To do it right it looks like you would need to modify the animated mesh scene node and animated mesh interfaces as well as all of the derived classes to handle lerping between two matrices.
You might be able to cobble something together for X files by just modifying CXAnimationPlayer to do what you need.
Think about a really slow motion animation for your mesh.AussieMike wrote:You want a smooth animation at 1fps ??
Didn't know that existed....
Or about a spell that makes a character move really slow.
OMG another MMORPG project! AztlanRPG