Weird Model Problems

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Xharock
Posts: 71
Joined: Wed May 10, 2006 3:50 pm

Weird Model Problems

Post by Xharock »

Hello all!

Sorry for the BMPs and sorry to those on a slow connection.

I am having some problems with the Dwarf model i have loaded into my test App. The Model loads but the texture doesn't. Here is a screen of the console output:

Image

Also I have the model looping through a walking animation but at the end of each loop it ends up like this:

Image

And then reverts back to normal and loops again. Can anyone help me?
Xharock
Posts: 71
Joined: Wed May 10, 2006 3:50 pm

Post by Xharock »

Someone please help it's really annoying :(
SmOrliwiz
Posts: 30
Joined: Thu Jan 01, 2004 10:39 pm
Location: CH
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Post by SmOrliwiz »

I read it is an ms3d file.

Try opening it again in milkshape and load the texture from there where it is now and save again.
I find that ms3d doesn't necessarily load textures just because they are there. It looks there where you saved them last.
Maybe you can also open the ms3d file with a text editor and add the texture path in there.
Hope this solves your prob.
Image
Fido
Posts: 9
Joined: Sat Apr 29, 2006 11:02 am
Location: Lithuania

Post by Fido »

I dont really know a solution, but sometimes when you know whats hapening its easier to find solution.

I THINK, that the model apears white (or other color) when it has no UV, or textures or something like that... So logicaly it turns out you have not done UV working for begining or ending of your animation.(you said it apears in the end, but it may actualy be beginign of the animation loop).

And for those places irrlicht keeps loking some stuf... Obviously you must have asigned some textures or stuf somewhere else (like modeling program) and when you imported it to irrlicht, it imported directories to.

Anyway i hope this was at least a bit usefull...
Stephen Randy Davis:

A COMPUTER IS AMAZINGLY FAST, BUT INCREDIBLY STUPID MASHINE.
Xharock
Posts: 71
Joined: Wed May 10, 2006 3:50 pm

Post by Xharock »

Thanks... but the weird thing is that those directories don't even exist on my PC.

I re-did the UV Maps in milkshape but it still says it can't find the bloody texture files!!
Fido
Posts: 9
Joined: Sat Apr 29, 2006 11:02 am
Location: Lithuania

Post by Fido »

Im lost now :o ... I remember irrlicht uses a dwarf model in some of its examples (cuz the directory i noticed was dwarf/axe....). Maybe theres some old code left?...
Stephen Randy Davis:

A COMPUTER IS AMAZINGLY FAST, BUT INCREDIBLY STUPID MASHINE.
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