integrate a model in a map

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JojoKoester
Posts: 4
Joined: Sat May 06, 2006 4:55 pm
Location: Oelde, Germany

integrate a model in a map

Post by JojoKoester »

hey

How can I integrate a model into a Quake3 map? With the Tutorial to integrate to a Quake3 map I have already done. I must only know like I insert a model and move.

Can one help me there?
Xharock
Posts: 71
Joined: Wed May 10, 2006 3:50 pm

Post by Xharock »

You would load your Q3 Map first using either an AnimatedMeshSceneNode or an OctTreeSceneNode. Then load up your other model with anotehr AnimatedMeshSceneNode. Then you can deal with the two models separatly.
JojoKoester
Posts: 4
Joined: Sat May 06, 2006 4:55 pm
Location: Oelde, Germany

Post by JojoKoester »

How I load a Q3 map, I know by the second Tutorial. Is there maybe example source code where this is explained? It must also be no documented code. Just as a model is integrated.

Or if one does with the map editor?
Xharock
Posts: 71
Joined: Wed May 10, 2006 3:50 pm

Post by Xharock »

There are examples the come bundled with Irrlicht with full source code. Perhaps you should check those out.
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