If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Ultimate_fusion
- Posts: 4
- Joined: Sat May 20, 2006 7:28 pm
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by Ultimate_fusion »
I have 3 animations I want to put in.
idle, walk, run.
On all 3 of the models on still.
scene::IAnimatedMeshSceneNode* anms = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/run.3ds"));
this is what I use to load it.
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xDan
- Competition winner
- Posts: 673
- Joined: Thu Mar 30, 2006 1:23 pm
- Location: UK
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Contact:
Post
by xDan »
I don't think animations in 3ds are supported...
Apparently .x animations are supported. Also md2.
That is, if you can find an exporter that works.
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Xharock
- Posts: 71
- Joined: Wed May 10, 2006 3:50 pm
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by Xharock »
MD2 works nicely especially if you're using Milkshape. If you're using 3DS Max you can use the Pandasoft .X exporter.