Synchronizing physics across the network.

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Cube3
Posts: 30
Joined: Wed Mar 15, 2006 7:42 pm
Location: http://cube3.helpmy.net

Synchronizing physics across the network.

Post by Cube3 »

This probably has to do more with physics than irrlicht itself but maybe people within this group have looked into this.

The only document i can find in order to synchronize physics across the network is this one:

http://www.gaffer.org/articles/NetworkedPhysics.html

I am looking at the best implementation for this, If you have other resources (preferably in .net or C++) let me know.

This seems to me the most difficult implementation in a 3D game engine. It would be nice if we can make a tutorial on this at the irrlicht site.
Platform 3D Engine using Irrlicht.NET
http://cube3.helpmy.net
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