I created a model of a building in Milkshape 1.7.8 and used the texture coordinate editor to get the texture the way i wanted it.
When i load the model in irrlicht, any side of the building that i edited in the texture coordinate editor only displays a small part of the texture area i selected in milkshape.
The side of the building looks ok in Milkshape, just not in irrlicht.
I exported it in .x format.
Even the sides that only have 2 faces dont texture right in irrlicht.
Texture mapped incorrectly in irrlicht
did you try opening and re-saving the file in
microsoft's x viewer , and is your texture a power of two wide and tall? for static geometry I recommend a non-animated format like obj or 3ds anyway.
microsoft's x viewer , and is your texture a power of two wide and tall? for static geometry I recommend a non-animated format like obj or 3ds anyway.