hi, everyone
i want to know hw to load quake 3 level file i tried with collsion example but
i gives lot of warning missing texture and shows black screen i have tried
to remove errror by adding texture in pk3 file but camera starts out side of level?? if i want to change co ordinates of camera where should i do
and hw should i get coorinates in pk3 file can u help me in this case
camera = smgr->addCameraSceneNodeFPS(0,100.0f,300.0f);
camera->setPosition(core::vector3df(0,100,0));
2) hw should i design level in 3Ds max (i.e. tips)
Do i have to use box for each wall
OR
i can use invert nomals in max for single box
and most importantly hw should i load .3ds file and make collosion detection
Quake 3 level or 3dsmax level
-
- Posts: 20
- Joined: Mon Sep 08, 2003 6:35 am
- Location: India