Quake 3 level or 3dsmax level

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Max Man

Quake 3 level or 3dsmax level

Post by Max Man »

hi, everyone

i want to know hw to load quake 3 level file i tried with collsion example but
i gives lot of warning missing texture and shows black screen i have tried
to remove errror by adding texture in pk3 file but camera starts out side of level?? if i want to change co ordinates of camera where should i do
and hw should i get coorinates in pk3 file can u help me in this case

camera = smgr->addCameraSceneNodeFPS(0,100.0f,300.0f);
camera->setPosition(core::vector3df(0,100,0));



2) hw should i design level in 3Ds max (i.e. tips)

Do i have to use box for each wall
OR
i can use invert nomals in max for single box

and most importantly hw should i load .3ds file and make collosion detection
indianbeard
Posts: 20
Joined: Mon Sep 08, 2003 6:35 am
Location: India

Post by indianbeard »

About 3dsmax.
You can make a box, convert it to editablepoly, then in modify panel you can select a face, extrude it or split it,delete as necssary to build the level.
And save the mesh as 3ds ,or use a quake convertor plugin.
Answer to the pk3 texture problem is already somewhere in the forum.
:)
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