Hello,
I have an ISceneNode and I want to modify all the Z values of the points of this ISceneNode (after the load of the mesh).
How to do that?
Thanks
modify all Z values on an ISceneNode
Are you wanting to modify all the points by the same amount? If so then you can just move the node by the desired amount along the z axis using node->setPosition(vector3df). You can calculate the new required position using it's current position: node->getPosition() and add the required value to the z component of the vector3df you get from that, and then use that in setPosition.