Latest release:
debug build 0.2.162
I didn't include the media files in this release, grab 0.2.161 package first.
v0.1:
[URI missing]
Todo/feature-lists:
NOTE I'm not updating this ATM, I'll update it with the next major/minor version
v0.1:
- [x] Saving & loading presets to an xml-style format.
[x] Saving as c++ code (simple).
- [x] Multiple particle systems.
[x] List window for selecting individual particle systems, bounding box will show for current selection.
[x] Update emitter (create new emitter now adds a whole new system at current position instead).
[/] Loading of custom backgrounds, for interactive placement of particle nodes.
[x] Settings window for pos, rot and scaling the environment.
[/] Add controls for affectors and missing features for particle creation.
[ ] Saving of all current particle systems in the world to a c++ style document.
[x] Slider controls for offsetting the 3d cursor for more precise placement (inside geometry for instance).
[ ] Saving 3d cursor positions for later use.
[ ] Deleting individual particle systems.
[ ] Storing multiple particle systems in sets/groups.
[ ] Saving & loading a world with already placed systems and environment.
[ ] Billboard placement.
v0.1:
[URI missing]
v0.2:
[URI missing]
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Original post :
This is my first post, so hello to all members of the Irrlicht community
I've been lurking for a while, I've found the forums a big help in my personal irr-project, and decided to give something back to the community. I took the day off from my bigger project to start writing a particle editor for it, that was before I searched the forums and discovered at least one other is in the works.. Anyway, I've decided that I'll release the full source of the editor when I'm "finished" with it, so people can add/change things to their liking. I'll also drop a few compiled versions for those who doesn't want to compile the project
FYI. I'm more of an arist than a programmer, but coding has been my hobby for about as long as drawing has.
A couple of screenshots of what I've got so far:
[images removed]
A few things I intend to add:
- Saving & loading particle systems, presets etc. to an xml-style format.
Saving as c++ code.
Loading of custom backgrounds, for interactive placement of particle nodes. (this I already have in my bigger project)
Comments and suggestions are welcome. Cheers.