second , here is some bug i found in the 0.5 release... say me if you have the same or if it s my card (geforce ti 4200)
...direct x 8 and 9 renderer:
problem with shadow:
-NO SHADOW in Fulscreen mode...
- there is a little bug that we can clearly see in the techdemo when there is the shadow of the running sydney and sphere map sydney. if you look at each shadow volume, we can see a second tiny shadow objet in black that is at the opposite of the light for every shadow caster... it s strange, it s like having the objet that project shadow in tiny and black...
... opengl
i have a problem with the 3dsmax famous dragoon... when the light is enable, in irrlicht , the head vertex color are purple

very strange, this problem just appear with this object...
...directx AND opengl
when light is enable and shadow....when we look a shadow caster object, there is some little black point that appear in the texture of the object when the camera is looking the face that is in shadow...
if you want niko, i can send you a program that will show you all this problem.. maybe it will be clearly