Particle Editor (current version: debug 0.2.162)

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Rambus
Posts: 96
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Location: Canada
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Post by Rambus »

Binary wont run.

Same console screen as JPulham, but the irrlicht window crashes.

Edit: Just in case it matters,
Windows XP pro, .net runtime installed
dual core proc.
JPulham
Posts: 320
Joined: Sat Nov 19, 2005 12:06 pm

Post by JPulham »

I get that console window and an Error dialog(you know, the 'Send/Don't send' one) and the border (client area transparent) of the window This suggests initialisation error to me...
Maybe if you go to the point where:
<commentCnt > -1> 5 index: 5
occurs and debug the code there.
pushpork
deesine
Posts: 104
Joined: Fri May 12, 2006 9:19 am

Post by deesine »

mandrav, the only output I get is this:

Code: Select all

Selecting target: default
Compiling: done
Adding source dir: C:\Dev\My Projects\Irrlicht Particle Editor\
Adding source dir: C:\Dev\My Projects\Irrlicht Particle Editor\
Changing directory to: bin
Adding file: bin\Irrlicht Particle Editor.exe
Starting debugger: done
Setting breakpoints
Debugger finished with status 1
The program doesn't show up, and breakpoints won't work.
So for now I've debugged using the command prompt.

JPulham & Rambus,
Thanks, that helps, now I have a clue what's going on. Strange though, since the program shouldn't be loading the presets until the user does it manually. I'll have a look at it :)

//EDIT
Ok, I downloaded the version on my site just to see, and in fact I'm getting the same error, so apparently it's a version where I tried implementing preset loading at startup of the program. So I'm uploading a new binary that might actually work.

//EDIT
There, new archive up, I'm sorry for all the hassle :oops:
Particle Editor: Download
Irrlicht DLL: Download
I've tested this, downloaded and it ran without problems.
Note that this is also a new version which has basic level loading implemented (works with the pk3 in irrlicht media folder). Not to much use yet though. I've also stripped the dll from the archive, it's now a separate download to make the more frequently updated archive a decent portion smaller.
deesine
Posts: 104
Joined: Fri May 12, 2006 9:19 am

Post by deesine »

Played with the editor myself abit, and made a few new presets and textures. And I've made it available here:

Media Update

Including a better fire texture :)

Image Image

Image Image

Image

GlowingBlob should have emitter box values 10, 2, 10. not 10, 21, 10. Apparently a loading bug I'll have to address.
Cleves
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Joined: Mon Sep 08, 2003 6:40 pm

Post by Cleves »

This is amazing job. I really like it! Thanks deesine :wink:
deesine
Posts: 104
Joined: Fri May 12, 2006 9:19 am

Post by deesine »

Thanks Cleves, have you tried the editor? I'm excited to know if you guys are finally able to run the editor :)
hybrid
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Post by hybrid »

Yes, it's working for me (Windows XP, ATI card).
deesine
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Post by deesine »

Great, glad to hear that hybrid.

I'm currently working on the version which will feature loading of scenery, and adding multiple particle systems in the 3d world. Coming along fine at the moment.
hybrid
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Post by hybrid »

Did you make changes to the Irrlicht sources (because you're deploying the Irrlich dll as a separate package)?!
deesine
Posts: 104
Joined: Fri May 12, 2006 9:19 am

Post by deesine »

No changes worth mentioning I think, the app seems to work fine with the standard dll, it's mostly there for those who doesn't have the dll, like my friends :)

//Edit
A little preview of what I'm working on now:
Image
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

Hmm...looks cool but when i change settings and press buld emitter nothing happens.....
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
deesine
Posts: 104
Joined: Fri May 12, 2006 9:19 am

Post by deesine »

Sudi wrote:Hmm...looks cool but when i change settings and press buld emitter nothing happens.....
When changing the values of the editboxes, you need to press enter each time for the values to be set.
Rambus
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Post by Rambus »

Works fine now, with the update
deesine
Posts: 104
Joined: Fri May 12, 2006 9:19 am

Post by deesine »

That's great Rambus.

I'm currently working on version 0.2, I have already up to four backups of the source just for today :)

Some of the features currently implemented in 0.2:
  • * Loading environments (still needs more work to support atleast one other format, like dmf), clicking the mouse sets the position in the 3d world where a new particle system will be added.

    * Multiple particle systems.

    * List window for selecting individual particle systems, bounding box will show for current selection.

    * Update emitter added, create new emitter now adds a whole new system at current position instead.
And to be added:
  • * Settings window for pos, rot and scaling the environment. (currently working on this)

    * Saving of all current particle systems in the world to a c++ style document.

    (These are more of wish-list items at the moment) ->

    * Deleting individual particle systems.

    * Saving & loading a world with already placed systems and environment.
Any thoughts on what I should be focusing on?
Suggestions on what you guys would like to see implemented are welcome :)

/Edit, a little preview screenshot:
Image

Shows some of the new features, and a smoke emitter added at the same position as the fire emitter ;)
Jin
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Joined: Tue May 16, 2006 4:15 pm
Location: Ontario, Canada

Post by Jin »

Wow, this keeps getting better and better! Keep up the good work! :D
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