![Sad :(](./images/smilies/icon_sad.gif)
Old topic
What it comes down to is that the dynamic lighting doesn't get updated with imported animations.
To understand this better, just imagine a scene with a dynamic light node and a cube. The light and the cube aren't moving, but the cube has an imported animation the makes it rotate. Logically, as the cube rotates, the side that faces the light is brighter than the other sides of the cube. Up to this point everything is as it should be.
But in my case, as the cube rotates, only one side of it is bright and the rest are dark no mater which direction the light is coming from. Its almost as if I'm using a lightmap, but I'm not!
![Sad :(](./images/smilies/icon_sad.gif)
The weird thing is that if I use a built in animation or manually rotate the cube (cube->setRotation(core::vector3df(0,speed,0));) the lightning is correctly updated.
This issue happens both in OpenGL and DirectX, and with .X or .MS3D meshes.
Any help on this matter is highly apreciated...
![Wink :wink:](./images/smilies/icon_wink.gif)