Centaur Force
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Centaur Force
Just moving the Centaur Force thread to Project Announcements. The old thread is still at http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=412 . Anyway, i still am looking for a texture-er (or whatever they're called, and anyone else that thinks they could help.
-- The Robomaniac
Also added the new poll updating every week on Thursday
-- The Robomaniac
Also added the new poll updating every week on Thursday
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Well, after consulting with keless and some other people, i decided i'm going to completely rewrite the game (2nd time). This is to better structure the code and make coding in general easier. So, with that said, new demos won't be out for a while but i will be posting screenies as i go.
-- The Robomaniac
big eyes
-- The Robomaniac
big eyes
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Well, i truly havn't had anytime to really sit down and code, but its slowly coming. In the mean time, i've made a new website (to be moved to a new server soon) @ www.geocities.com/centaurforce . It is still incomplete, but the rest will be up this weekend hopefully.
-- The Robomaniac
btw. I am still looking for a skinner to do some weapons for me. Real life, nothing too special. PM or AIM me if interested (aim sreComp9981)
edit : stupid me, i spelled the link wrong, this one will work now
-- The Robomaniac
btw. I am still looking for a skinner to do some weapons for me. Real life, nothing too special. PM or AIM me if interested (aim sreComp9981)
edit : stupid me, i spelled the link wrong, this one will work now
Last edited by Robomaniac on Tue Jan 27, 2004 9:23 pm, edited 2 times in total.
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Poll
I can't seem to find the elusive "Add a new Poll" button, so i'm just going to do it here.
Should I add Vehicle Support to Centaur Force?
Yes
No
Maybe
Should I add Vehicle Support to Centaur Force?
Yes
No
Maybe
Maybe -- get your core stuff running first (weapons fire, damage, etc).
Just keep it in mind so that you dont code yourself into a corner. The reason not to do it just yet is that its kind of complex. It requires very large levels to begin with, and the automatic snapping/releasing of coordinate systems which is hard to do right.
Just keep it in mind so that you dont code yourself into a corner. The reason not to do it just yet is that its kind of complex. It requires very large levels to begin with, and the automatic snapping/releasing of coordinate systems which is hard to do right.
a screen cap is worth 0x100000 DWORDS
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Whipped up a quick logo for centaur force (nothing too special )
Last edited by Robomaniac on Mon Feb 02, 2004 5:13 pm, edited 1 time in total.
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Project Moving
Well, after much deliberation, I have decided to formally move Centaur Force to Ogre. I have been working w/ it for about a week now, and it seems to be perfect for what I need. Its nothing personal against Irrlicht, its just that Ogre is more advanced for my needs now, and no offence, just looks better than Irrlicht. For now at least. I will definately keep looking at this forum, and homepage, to see how the engine advances, and will most likely use it in an upcoming project. I will still be around here helping people that i can, and stuff like that. So, this is my semi goodbye to the engine, at least for now.
And an example of something i whipped up in Ogre to show quality differences
Ogre --> http://www.geocities.com/centaurforce/screenshot_1.jpg
Irrlicht --> http://www.geocities.com/centaurforce/shotgun.JPG
Thanks to everyone for you help, it will all definately come in handy.
And an example of something i whipped up in Ogre to show quality differences
Ogre --> http://www.geocities.com/centaurforce/screenshot_1.jpg
Irrlicht --> http://www.geocities.com/centaurforce/shotgun.JPG
Thanks to everyone for you help, it will all definately come in handy.
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After a lot of thought and work, i have decided to move Centaur Force back to Irrlicht, at least until version 1.0. I still have a lot to learn with Ogre, and need to improve my programming a lot before i can make a full game in Ogre. After 1.0, i might move Centaur Force to Ogre, but for now at least, i'm sticking with Irrlicht.
Robomaniac: it's a kind of storming - I know this.
A little advice: think a lot before write a single line of code. No offence it really helps. I mean, firtst try to determine how your project will look like:
1. Technical tasks.
2. GUI (according to 1)
3. Development stuff...
Development stuff doesn't mean coding - it means some kind of the following
1. Project structure (project modules). This is according to project's technical tasks
2. Interfaces (modules' intercommunication)
3. Step-by-step realisation. This means that you have to pioritize your tasks and make some "core-tasks". This is a set of tasks that can maintain your project's basic functionality.
4. General class structure
Try to spend time on this "bullshit" and you won't have to "rewtrite your code" anymore.
One more advice: if you have any doubt how to implement some feature - first of all take a look how the others do this (or ask them directly). This is VERY necessary because:
1. You save a lot of time
2. One guru-programmer said that if you write your best code then you, by definition, has not enough skill to debug it. (it means also "to assess" it )
Lats thing: the worst thing you can do with code is to rewrite it completely...
A little advice: think a lot before write a single line of code. No offence it really helps. I mean, firtst try to determine how your project will look like:
1. Technical tasks.
2. GUI (according to 1)
3. Development stuff...
Development stuff doesn't mean coding - it means some kind of the following
1. Project structure (project modules). This is according to project's technical tasks
2. Interfaces (modules' intercommunication)
3. Step-by-step realisation. This means that you have to pioritize your tasks and make some "core-tasks". This is a set of tasks that can maintain your project's basic functionality.
4. General class structure
Try to spend time on this "bullshit" and you won't have to "rewtrite your code" anymore.
One more advice: if you have any doubt how to implement some feature - first of all take a look how the others do this (or ask them directly). This is VERY necessary because:
1. You save a lot of time
2. One guru-programmer said that if you write your best code then you, by definition, has not enough skill to debug it. (it means also "to assess" it )
Lats thing: the worst thing you can do with code is to rewrite it completely...
there is another guest...