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- Posts: 326
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I agree, but
Havok: who says irrlicht will ever be finished? It is an engine and it needs to compete with others, and others are always being updated with new features that arise out Carmak's mind (not only his but, oh well)... And 3D graphics is a constantly changing (what's the word?). You get the idea...
So it will never be finished!
Havok: who says irrlicht will ever be finished? It is an engine and it needs to compete with others, and others are always being updated with new features that arise out Carmak's mind (not only his but, oh well)... And 3D graphics is a constantly changing (what's the word?). You get the idea...
So it will never be finished!
I have recently discovered that both the Flu and my Algebra teacher have exact the same effect on my health: it quickly degrades.
Re: I hope Niko will make next gen engine :o
I noticed this. He means if you use a CollisionResponceanimator and walk forward while you are looking up you don't move you just bounce up and down... instead there should be a curve of force appliedHavok wrote: When you look up you jump
i.e look up force = force*0
look straight then force = force*1
trig for inbetween. ( if you just apply force in XZ then you get stuck on ramps and steps sometimes )
at least I THINK thats what he means
pushpork