delete

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
Havok
Posts: 12
Joined: Thu Mar 30, 2006 5:43 pm

delete

Post by Havok »

delete
Last edited by Havok on Thu Nov 20, 2014 3:09 pm, edited 1 time in total.
gfxstyler
Posts: 222
Joined: Tue Apr 18, 2006 11:47 pm

Post by gfxstyler »

does somebody know what this guy wants to tell us? :?
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

When you look up you jump needs to be changed in press a key to jump(that is better cause if you jump when looking up that's iritating for FPS
Irrlicht it's NOT a game engine !!!

You must implement your own jumping code if you need it, how you need it.
sRc
Posts: 431
Joined: Thu Jul 28, 2005 1:44 am
Location: Salt Lake City, Utah
Contact:

Post by sRc »

gfxstyler wrote:does somebody know what this guy wants to tell us? :?
your guess is as good as mine
The Bard sRc

Blog | Twitter
jam
Posts: 409
Joined: Fri Nov 04, 2005 3:52 am

Post by jam »

gfxstyler wrote:does somebody know what this guy wants to tell us? :?
pfft is it not obvious, the short translation is

Irrlicht Rocks!!!! :wink:
RustyNail
Posts: 168
Joined: Fri Jun 02, 2006 1:49 pm
Contact:

Post by RustyNail »

:lol: I agree, but
Havok: who says irrlicht will ever be finished? It is an engine and it needs to compete with others, and others are always being updated with new features that arise out Carmak's mind (not only his but, oh well)... And 3D graphics is a constantly changing (what's the word?). You get the idea...
So it will never be finished!
I have recently discovered that both the Flu and my Algebra teacher have exact the same effect on my health: it quickly degrades.
JPulham
Posts: 320
Joined: Sat Nov 19, 2005 12:06 pm

Re: I hope Niko will make next gen engine :o

Post by JPulham »

Havok wrote: When you look up you jump
I noticed this. He means if you use a CollisionResponceanimator and walk forward while you are looking up you don't move you just bounce up and down... instead there should be a curve of force applied
i.e look up force = force*0
look straight then force = force*1
trig for inbetween. ( if you just apply force in XZ then you get stuck on ramps and steps sometimes )
at least I THINK thats what he means :?
pushpork
Post Reply