Hi guys!,
at 25/5 I've had the final exam at the University of Studies of Salerno in computer Scienze.
My thesis was: A Framework for visualization of 3d realtime and interactive scenarios.
It was about 3d engines and a case of study that I've realized using Irrlicht: a reconstruction of the botanic gardens of Salerno, "Giardini della Minerva" that allow to a user to navigate the reconstruction and access to the archive of the garden through panels positioned in the scene.
As soon I'll post some screen shot
A thesis and a case of study realized with Irrlicht
A thesis and a case of study realized with Irrlicht
"We work in the dark, we do what we can, we give what we have, Our doubt is our passion and our passion is our task. The rest: is art of Madness" (H.James)
Hi r3i,
I'm Giovanni, I think that your work is very good!!
First: Best Wishes!!!
Second: I write irrlicht tutorials for the GameProgramming Italia
www.gameprog.it
Why don't you send to G.P.I. the thesis so anyone can upload it?
I think is good to share those good works to help other people to understand how to make a complex 3d graphic applications.
I think you know GPI, there you can find contacts that help you to upload your work if you want!!!
Bye (Post a screenshot soon!)
I'm Giovanni, I think that your work is very good!!
First: Best Wishes!!!
Second: I write irrlicht tutorials for the GameProgramming Italia
www.gameprog.it
Why don't you send to G.P.I. the thesis so anyone can upload it?
I think is good to share those good works to help other people to understand how to make a complex 3d graphic applications.
I think you know GPI, there you can find contacts that help you to upload your work if you want!!!
Bye (Post a screenshot soon!)
Everyone for the game and the game for everyone
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- Posts: 1
- Joined: Thu Jun 08, 2006 11:11 am
Just a q..
Hey I'm BOkx, 20 yrs old. I'm a Filipino Com Scie Students and I will be taking up my thesis this January.... I looking for good proposals.. I guess using Irrlicht could be a big help..... I'm planning to propose a First Person Multiplayer Game...
But I had just recently Dowloaded the SDK, could I ask some help and tips on maximizing the Irrlicht?
Thanks again...
But I had just recently Dowloaded the SDK, could I ask some help and tips on maximizing the Irrlicht?
Thanks again...
Ever Newbie!! Ever Faithful!!! Ever Dynamic!!! Just Your Guy Next Door!!! Forever
Hi BOkX,
wow - doing the thesis with 20 already? The youngest student in my com scie course was about 22 in the first semester ;-).
But i wouldn't recommend doing a Mulitplayer FPS. I don't know how much time you have for doing the thesis (here it's about half a year), but chances are high you won't finish it in time, or maybe you get something running, but it will be so basic that it feels like crap. A mulitplayer FPS is quite a big task. I think it's a better idea to concentrate on some specific part of game development in a thesis and try to do that well, instead of doing a complete game. There are many interesting areas to work at, just giving you some examples:
- Engine architectures. Find the basic architectural elements of 3D-Engines. Compare several open source engines and describe the advantages/disadvantages of the approaches they used in implementing them. If you got some time left, write a few simple testscenes to compare the speeds.
- Light and/or Shadow techniques. Actually there are a lot thesis ideas in that. You can chechout techniques in realtime lighting, rendering stuff, pre-rendered lights used in realtime (like lightmaps) and lots of realtime shadow techniques which can keep you busy for half a year.
- Network transmission. Games have some very harsh restrictions on network layout. From simple turn-based protocolls, realtime games which need some dead reconing up to massive multiplayer architectures
- AI. Infite thesis possibilities ;). Pathfinding algorithms in different environments (a-star is really just a small part of that, partioning complicated environments can be for example a lot more work). Autonomous learning. Coordinated unit movement. Emotional Bot responses.
- Physics. Another inifite big field.
Uh - there are a lot more areas to work at. But i guess you get the idea.
Well, good luck to you in any way ;)
wow - doing the thesis with 20 already? The youngest student in my com scie course was about 22 in the first semester ;-).
But i wouldn't recommend doing a Mulitplayer FPS. I don't know how much time you have for doing the thesis (here it's about half a year), but chances are high you won't finish it in time, or maybe you get something running, but it will be so basic that it feels like crap. A mulitplayer FPS is quite a big task. I think it's a better idea to concentrate on some specific part of game development in a thesis and try to do that well, instead of doing a complete game. There are many interesting areas to work at, just giving you some examples:
- Engine architectures. Find the basic architectural elements of 3D-Engines. Compare several open source engines and describe the advantages/disadvantages of the approaches they used in implementing them. If you got some time left, write a few simple testscenes to compare the speeds.
- Light and/or Shadow techniques. Actually there are a lot thesis ideas in that. You can chechout techniques in realtime lighting, rendering stuff, pre-rendered lights used in realtime (like lightmaps) and lots of realtime shadow techniques which can keep you busy for half a year.
- Network transmission. Games have some very harsh restrictions on network layout. From simple turn-based protocolls, realtime games which need some dead reconing up to massive multiplayer architectures
- AI. Infite thesis possibilities ;). Pathfinding algorithms in different environments (a-star is really just a small part of that, partioning complicated environments can be for example a lot more work). Autonomous learning. Coordinated unit movement. Emotional Bot responses.
- Physics. Another inifite big field.
Uh - there are a lot more areas to work at. But i guess you get the idea.
Well, good luck to you in any way ;)