Comparison Between Real-Life and the CRYSIS Engine

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jam
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Comparison Between Real-Life and the CRYSIS Engine

Post by jam »

andrei25ni
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Post by andrei25ni »

They did a good job with the materials and lightning. But the grass doesn't look very nice. :D
jam
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Post by jam »

andrei25ni wrote:They did a good job with the materials and lightning. But the grass doesn't look very nice. :D
That's what the grass in front of my house looks like. :(
andrei25ni
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Post by andrei25ni »

:lol:

ok, I'll finish the sentence :

But the grass doesn't look very nice, compared to the original picture.
jam
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Post by jam »

LOL, much better :wink:


It amazes me how far graphics have come.
andrei25ni
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Post by andrei25ni »

:lol:
afecelis
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Post by afecelis »

OMFG! :shock: :shock:
I guess that won't run on a 486, will it?
jam
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Post by jam »

afecelis wrote:OMFG! :shock: :shock:
I guess that won't run on a 486, will it?
sure why not!
Just allow 4-6 days per frame.
RustyNail
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Post by RustyNail »

:lol:

But that is a really cool engine... The grass does have the ability to ruin the shot (no offence, jam)... :P
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jam
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Post by jam »

Ok, how about this guy, He looks realistic don't you think?

Picture link
Duncan Mac Leod
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Post by Duncan Mac Leod »

How about a Comparison Irrlicht<-->Crysis Engine ..? (no joke!)

...and I ONLY mean the (Graphic-)Rendering Capabilities (not physics & co.)!

Would also be to nice have a statement from Niko, how many (and what kind of) still missing features of a leading-edge (render!)-engine will be incorporated in future Irrlicht versions...

Don't get me wrong, but we choose Irrlicht to build our Game upon and we don't want to change to another engine... - I think it's only(!) a matter of time and for now we have a lot of time, cause we have to build up our Game-Engine and Game-Framework... - so it's not a problem to wait while Irrlicht matures...

Duncan
gfxstyler
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Post by gfxstyler »

compare irrlicht to crysis-engine ? HAHAHAHAHAHHA :roll:



btw: isn´t it called bleeding-edge ;) ?
RustyNail
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Post by RustyNail »

:lol:

I guess, but it all depends on your knowledge :D
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sRc
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Post by sRc »

well the biggest thing is that CryEngine2 is a fully DirectX 10 engine. I just installed the latest DX9 SDK on my notebook, and theres previews for a number of the DirectX 10 features. theres a LOT of new stuff, which allows for so much detail

if we had those DX10 features in Irrlicht than we could do it fine. heck, anything out there currently (HL2, DOOM3, so on and so forth) could be done in Irrlicht as well. we just dont have anyone in the community that's that good with modeling and stuff :lol:
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cypher543
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Post by cypher543 »

Hmmm... that's the engine they used in FarCry, isn't it? That game looks freakin awesome. Played a demo of it... I actually thought it was a real island (well, not really... but you know what I mean)
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