IRR|Cinema studio: some water for the thirsty
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- Posts: 56
- Joined: Mon Jan 09, 2006 2:02 am
Ok here it is the first part of irrcinema
It is the camera class with depth of field focus and two HDR methods which exract dynamic glows(tonemaps) or prebaked into lightmaps(glowmaps)
The class is easy to use and only 3 lines of code are needed and no need for sahder knowledge
btw the demo doesnt show all the feature so check the headers for more
pre patched irrlicht binaries and source are included
big image so its not shown
http://img141.imageshack.us/img141/6199/amb20ld.jpg
look Out for the next section:
INFINITE LIGHTS SYSTEM (spot and point)
and texture projectors with specular maps
omaremad.gdlib.net/hdr.exe
It is the camera class with depth of field focus and two HDR methods which exract dynamic glows(tonemaps) or prebaked into lightmaps(glowmaps)
The class is easy to use and only 3 lines of code are needed and no need for sahder knowledge
btw the demo doesnt show all the feature so check the headers for more
pre patched irrlicht binaries and source are included
big image so its not shown
http://img141.imageshack.us/img141/6199/amb20ld.jpg
look Out for the next section:
INFINITE LIGHTS SYSTEM (spot and point)
and texture projectors with specular maps
omaremad.gdlib.net/hdr.exe
I think you have to apply the opengl_glsl.patch included with the source before you try and compile.TheC wrote:I imported it.
I had to use the origional 1.0 irrlicht DLL, yours kept causing errors.
I set up my screen to use 640x480, in the new CHDRModule part, I also set it to 640x480, however, everything was rendered in a little 512x512 box.
The camera was also upside down.
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- Posts: 56
- Joined: Mon Jan 09, 2006 2:02 am