anybody else notice when working with custom md2's(non-standard animations) that now(in 0.5, this wasn't the case in 0.4.2) there are 8* the number of frames according to irrlicht than there are actually in the file??
i've noticed the same thing with ms3d files, only the multiplier is different, in milkshape files there is like 1000* the number of actual frames according to irrlicht....
what's up with that? anybody know why this is?
-Ted
md2's frames * 8??
md2's frames * 8??
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
ahh so it'sd because of how it interpolates then right?
so it multiplies it by the number of fps to get the interpolated frame count?
interesting...
-Ted
interesting...
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net