Quake Level files

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
adam23
Posts: 14
Joined: Fri Jun 16, 2006 6:37 pm
Contact:

Quake Level files

Post by adam23 »

I found a website to download some modded Quake 3 levels. Once I load the pk3 file how can I determine the name of the bsp file?
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

unzip the pk3 file.
Acki
Posts: 3496
Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
Contact:

Post by Acki »

Maybe you mean this:
the Q3 file should be nothing else but a zip archiv...
simple rename it to .zip, and unzip it...
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
adam23
Posts: 14
Joined: Fri Jun 16, 2006 6:37 pm
Contact:

Post by adam23 »

Thanks a lot, that is exactly what I was looking for.

Edit:
After trying it out I see these levels must depend on some textures already in the game. Only bits and pieces render :(
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Yes, modding packs always require the original media.
And renaming the app is only required for mouse-only users, the command line tools usually accept all extensions (at least mine do) :wink:
Post Reply