md2's frames * 8??

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
buhatkj
Posts: 444
Joined: Fri Dec 12, 2003 4:53 am
Contact:

md2's frames * 8??

Post by buhatkj »

anybody else notice when working with custom md2's(non-standard animations) that now(in 0.5, this wasn't the case in 0.4.2) there are 8* the number of frames according to irrlicht than there are actually in the file??
i've noticed the same thing with ms3d files, only the multiplier is different, in milkshape files there is like 1000* the number of actual frames according to irrlicht....

what's up with that? anybody know why this is?
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
niko
Site Admin
Posts: 1759
Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
Contact:

Post by niko »

This is currently because the method only accepts integer values as frame time, no floats. But this is subject to change.
buhatkj
Posts: 444
Joined: Fri Dec 12, 2003 4:53 am
Contact:

ahh so it'sd because of how it interpolates then right?

Post by buhatkj »

so it multiplies it by the number of fps to get the interpolated frame count?
interesting...
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
Post Reply