MMORPG Usage right for me?
MMORPG Usage right for me?
I'm working on a MMORPG and was previously useing OGRE as my rendering engine, everything was going great until i hit terrain which was a rather annoyance to pull off, and after much searching, fiddeling, tinkering, and Throwing random breakable lego objects at the wall I decided to look around for another 3D engine. Taking a nice look at the features page I thought IRRLICHT would be right for me and my game, it looks as though you have a Terrain Scene node, does this mean I can have 9 heightmaps loaded in at the same time, this is crucial to my game being pulled off. Ogre's terain was inside the scenemanager and only one could be rendered and their "Paging landscape scene manager" was even more painful to try to use XD so I'm checking out terrain before I pull out the wiki and start redoing the Client side graphic framework o.O...
so Questions are...
1. Can I render 9 hieghtmaps easily and change them easily?
2. Can I easily change the Sky, What sky formats are supported (Box Sphere,plane)?
3. Can I Load in models for later use at anytime?
4. Can I place objects in spots for later rendering without bogging down the system?
5. Do I have the ability to layer multiple textures and switch animations?
just to double check on everything i need =)
so Questions are...
1. Can I render 9 hieghtmaps easily and change them easily?
2. Can I easily change the Sky, What sky formats are supported (Box Sphere,plane)?
3. Can I Load in models for later use at anytime?
4. Can I place objects in spots for later rendering without bogging down the system?
5. Do I have the ability to layer multiple textures and switch animations?
just to double check on everything i need =)
1. Yes.
2. Yes(Only Box is build in).
3. Yes.
4. I don't know what u mean.
2. Yes(Only Box is build in).
3. Yes.
4. I don't know what u mean.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Well yey for box Skys!
By layering textures i mean...
Say I have a character he is wearing chainmail pants leather top and a pear of metal gauntlets
Can I put the Chainmail texture which has Transparency everywhere but the legs, the Leather Top's texture which has transparency everywhere but the chest and the Glove texture on the hands all ingame so that he's wearing the chainmail pants and the leather top and the glove texture is this easy? To put multiple textures on a model within the game, not in the modeler?
by switching animations I mean...
Can I trigger the Walk animation, then switch it to the batlle animation without reloading the mesh?
edit oh number 4....
Well like can i say I want a mesh at <500,300,200>
and the camera be at like <0,0,0> and if i get within range then it render so i can set up a whole area then have them rendered when they come in range.... Or do i have to write that myself?
By layering textures i mean...
Say I have a character he is wearing chainmail pants leather top and a pear of metal gauntlets
Can I put the Chainmail texture which has Transparency everywhere but the legs, the Leather Top's texture which has transparency everywhere but the chest and the Glove texture on the hands all ingame so that he's wearing the chainmail pants and the leather top and the glove texture is this easy? To put multiple textures on a model within the game, not in the modeler?
by switching animations I mean...
Can I trigger the Walk animation, then switch it to the batlle animation without reloading the mesh?
edit oh number 4....
Well like can i say I want a mesh at <500,300,200>
and the camera be at like <0,0,0> and if i get within range then it render so i can set up a whole area then have them rendered when they come in range.... Or do i have to write that myself?
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Sudi asked for topic 4 (which sounds almost like 3). For 5. yes, you can do both. But your texture handling seems to be weird (you don't UV map trousers at the head with transparency, you just use the head texture there). You can change textures during runtime, but it's sometimes difficult because it's hard to find the correct objects to change textures for. There's also a texture animation which could be probably used.
=.= if your moching my project don't I've planned for this for a long time
, I just messed up picking a 3D engine, hopefully Irrlicht will fit the bill this time =D
http://home.fuse.net/DragonStorm/main.shtml ..... The address will change soon I'm gonna get a Domain as soon as pre-alpha is ready =)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
http://home.fuse.net/DragonStorm/main.shtml ..... The address will change soon I'm gonna get a Domain as soon as pre-alpha is ready =)