An ambitious project....

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Kannon
Posts: 20
Joined: Wed Jun 14, 2006 7:27 am

An ambitious project....

Post by Kannon »

Looking through some of the older posts, I noticed a lot of people griping about one thing. The lack of something going from basics to advanced. Well, I had an idea. I thought, that maybe a few people that actually have programming talent, could help me put together a framework. This is where my deviousness comes in.... but I was thinking of a space shooter engine. :twisted:. I could write a whole mess of tutorials on it, and it could walk newbies (like me) through irrlicht, from drawing a shape, to drawing particles... to loading from XML files, all the way to keyboard input and advanced materials. Maybe even throw some C++ dev tutorials in there as well, for kicks and giggles. Kind of a guide and example... from your first baby steps, to your first game.

Of course, I have no programming talent, so I have no way to implement this... this is where you hopefully come in. I could use a few programmers, to help me with this. I could handle writing all of the tutorials, if I had code to base it off of, and I can create all the art for the example game.

Anyone willing to help?
"That is not dead which can eternal lie, And with strange aeons even death may die."
RustyNail
Posts: 168
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Post by RustyNail »

Intresting idea :)
I want to do something like it, but you see, ah, you are more or less on your own. That was what was really said to me when I suggested something like that (though, I suggested it in other words). Some people might help you, but you would have to do the bulk of the work.

I'll be watching your project if it gets of the ground... 8)
I have recently discovered that both the Flu and my Algebra teacher have exact the same effect on my health: it quickly degrades.
Kannon
Posts: 20
Joined: Wed Jun 14, 2006 7:27 am

Post by Kannon »

I really wouldn't mind doing the bulk of the work... all of the tutorial writing, all of the design, all of the art, some of the programming... I just need some help with some of the implementation. I'm learning C++ pretty fast. Mainly I need the help with keyboard input, and reading from XML files. Those pretty much go striaght over my head. The other questions I have could largely be answered in the forum.
"That is not dead which can eternal lie, And with strange aeons even death may die."
JPulham
Posts: 320
Joined: Sat Nov 19, 2005 12:06 pm

Post by JPulham »

I'd be happy to help. I could write the odd tutorial in between projects. Will the tutorial be for 3D/2D content creation as well as the programming side of things? I could definatly find time to help if you need it.
pushpork
Kannon
Posts: 20
Joined: Wed Jun 14, 2006 7:27 am

Post by Kannon »

Hm, might as well, since that's where my actual ability lies... A couple of quick tutorials on Blender, Gimp and so on. And how to get it into Irrlicht. It won't be extensive, but the critical bits... UV Mapping, basic extrusion modelling, basic texture work.... I'd definitely appriciate the help. There's going to be a LOT of tutorials.
"That is not dead which can eternal lie, And with strange aeons even death may die."
RustyNail
Posts: 168
Joined: Fri Jun 02, 2006 1:49 pm
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Post by RustyNail »

I'll help... Will be a good learning experience for me. (buet let me try to do some of the models and artwork)... 8)
I have recently discovered that both the Flu and my Algebra teacher have exact the same effect on my health: it quickly degrades.
Kannon
Posts: 20
Joined: Wed Jun 14, 2006 7:27 am

Post by Kannon »

Go for it. Art is hard work, and one artist/designer/programmer person on caffine overload can only do so much.

Right now, I'm laying out all of the classes I need to create, the basic high points I want to hit with this project, and the example game(s) I'm thinking an asteroids clone, and a fast paced dogfighting game... both from the top down perspective.

Which means creating nodes for asteroids, the ship, pickups, weapons, and weapon fire... at a bare minimum. Creating loads of new events, and figuring out how to read from XML files, and dynamically remap keys.

And this is just the crap I've thought of so far. I'm sure there's loads more I havn't even thought of yet. Joy.

So if you feel like desiging a few ships, maybe some pickups, I'd definitely appriciate it.
"That is not dead which can eternal lie, And with strange aeons even death may die."
RustyNail
Posts: 168
Joined: Fri Jun 02, 2006 1:49 pm
Contact:

Post by RustyNail »

Could we have some contact info/ website(hopefully avaliable for the project, if not I am quite farmiliar with HTML and could make a simple site, just tell me where to host...) and more definite requierments...
like who is needed. :roll:

(If you can manage, try to get hosting at ProperComfy.co.uk - good features, but they have to like your site(idea?) :oops: )

Basically more information. 8)
I have recently discovered that both the Flu and my Algebra teacher have exact the same effect on my health: it quickly degrades.
Kannon
Posts: 20
Joined: Wed Jun 14, 2006 7:27 am

Post by Kannon »

Have yet to add all my contact info to the forum, but my email is neokannon@_Ihatespam_gmail.com. You can occasionally catch me on yahoo messenger on neokannon. I'll get a website going.

Ok, RustyNail, can you start on artwork for a space shooter thing? A couple of ships of varying sizes, some powerups, whatever you think would go good with a 2d space shooter.

Jpullham, I'll need you later, once I have a few things coded... if you wanted to start on tutorials on content creation and importing it into Irrlicht go for it. Texturing tutorials would be awesome, that's my weak point.
"That is not dead which can eternal lie, And with strange aeons even death may die."
RustyNail
Posts: 168
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Post by RustyNail »

8) Okay, now this is starting to take shape!
But I still think that we will need a website for the project... :D
I have recently discovered that both the Flu and my Algebra teacher have exact the same effect on my health: it quickly degrades.
RustyNail
Posts: 168
Joined: Fri Jun 02, 2006 1:49 pm
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Post by RustyNail »

Kannon wrote:Ok, RustyNail, can you start on artwork for a space shooter thing? A couple of ships of varying sizes, some powerups, whatever you think would go good with a 2d space shooter.
Sprites?
or just pictures?

This is going to be only the first game, right :?:

I want something 3D... :) (Tachyon style...) In the end...

Oh, and - RustyNail.Tetanus [a] Gmail.com [a] = @
I have recently discovered that both the Flu and my Algebra teacher have exact the same effect on my health: it quickly degrades.
Kannon
Posts: 20
Joined: Wed Jun 14, 2006 7:27 am

Post by Kannon »

Sprites are good, 3d models if you can. I'm finishing up the preliminary design now. So hardcore programming should commence soon. Joy.


Yeah... I planned on working with a derived class from FPSCamera for another perspective.... just to show that you can do just about whatever you want with this framework.

A web site is in the works, I'm doing up the pages now, I got web hosting at 100webhosting.
"That is not dead which can eternal lie, And with strange aeons even death may die."
RustyNail
Posts: 168
Joined: Fri Jun 02, 2006 1:49 pm
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Post by RustyNail »

8) Good we have something going...
Still hopeing to be granted webmaster status :wink:

I'll get some work on those models. Any format/ animation prefrences?
(I usually go with MD2, maybe MD3)
I have recently discovered that both the Flu and my Algebra teacher have exact the same effect on my health: it quickly degrades.
needforhint
Posts: 322
Joined: Tue Aug 30, 2005 10:34 am
Location: slovakia

Post by needforhint »

hey, I have a good piece of webspace out there.....pm me and send the ziped archive of html I will public it all.... good thing for file transfers is Skype.... search for "slepy John" full name if you install it
what is this thing...
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