I've updated the Ogre file loader with some additions from Niko, especially fixing the byteswap method for compiling under windows and removing mem leaks. Also material loading has been fixed.
I've contributed only some structural updates to this release for better support of Ogre materials. No visible enhancements, though.
Decisions for the next file format are not yet made, I hope I'll improve support of the existing loaders first (e.g. animations, bump mapping etc.)
New mesh file formats (ASE,LWO,DXF, Ogre) Ogre update
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I agree... But before overloading the the engine with incomplete loaders, I think people should first finish that which already exists...cypher543 wrote:But including model formats from other 3D engines really adds to the flexibility of Irrlicht.
Also, what about support for various game level formats?
...I think the addition of more map formats would be good.
I have recently discovered that both the Flu and my Algebra teacher have exact the same effect on my health: it quickly degrades.
I agree...hybrid wrote: Decisions for the next file format are not yet made, I hope I'll improve support of the existing loaders first (e.g. animations, bump mapping etc.)
I have recently discovered that both the Flu and my Algebra teacher have exact the same effect on my health: it quickly degrades.