Cloth simulating with newton and irrlicht
Cloth simulating with newton and irrlicht
i'm using newton with irrlicht... how can i integrate a cloth sim in there?
What do you mean ???
Something like a jacket (coat) or tousers ????
This has nothing to do with Newton, or physics at all, I think...
But you should really search for a Newton forum for questions related to Newton !!!
Something like a jacket (coat) or tousers ????
This has nothing to do with Newton, or physics at all, I think...
But you should really search for a Newton forum for questions related to Newton !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Hmmm, I see...
Well, you could create the clothes with bones for the animations and let them act like a ragdoll or joint-chains...
But this is not possible with the standard Irrlicht sdk...
Irrlicht doesn't support direct manipulating of bones, for this you have to add my CustomBones extension to Irrlicht !!!
This should work with any physics engine...
Well, you could create the clothes with bones for the animations and let them act like a ragdoll or joint-chains...
But this is not possible with the standard Irrlicht sdk...
Irrlicht doesn't support direct manipulating of bones, for this you have to add my CustomBones extension to Irrlicht !!!
This should work with any physics engine...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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Yes, it is !!!
It's similar to what I meant in my 2nd reply...
It's similar to what I meant in my 2nd reply...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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- Posts: 377
- Joined: Fri Oct 28, 2005 10:28 am
- Contact:
Newton does not support cloths, but as Acki said you can manipulate with irrlicht joints and newton bodies and joints for creating of similar thing. I have plan to do some tests but for good cloth simulation you will need many sprites, so I suppose that this will be heavy for CPU.
For reference point look for dhelton9000 posts in newton forum or here. He made some interested experiments. Also Acki made interested demo for using of Irrlicht bones with Newton, even with Ragdoll.
For reference point look for dhelton9000 posts in newton forum or here. He made some interested experiments. Also Acki made interested demo for using of Irrlicht bones with Newton, even with Ragdoll.
See sample source for cloth sim included with the Apocalyx engine:
http://apocalyx.sourceforge.net/
Ready made demo app also included. Really cool, check it out.
http://apocalyx.sourceforge.net/
Ready made demo app also included. Really cool, check it out.