But it should work..panda exporter surely is largely tested, as Max has quite a huge user base...and is said to wrk pretty well, better than the ms exporter for max....It has more features, also.
But sure is nto your fault. The more settings a exporter has, the more possibility of something having a problem.
@Niko, I hadn't seen till today you updated the features explanation on animation field. Outstanding!

in th edirectx format, the coder can even link the weapon with just a line of code!
Anothe rthing...i have a rigged (i did not remeber...that if I am not wrong , was rigged. Was gonna be for sprite rendering, so is not detailed, and texture is just plane color...was humoristic, but is not bad modelled) model, I am not talking of animating it, but as it's rigged, I could put some poses for some movemnets (not walk or anything cyclic) ...I say just if you want t oput the engine to th extreme, hehe., As it's 10, 000 triangle scount, quite heavy.
Was for rendering a sprite of 100 pixels,for 2d use, that's why it didn't matter.
If i find it, is a cfx file, rigged already, and the -cough- texture attached. I could pose it in a pair of keyframes, and export the movement..so you could punish your engine a bit...
Well, a crazy idea I had, the coffee had something strange today...
-wow- I came wildly off topic..too lazy to open other thread...