I'm back to ask you some questions about IParticleSystemSceneNode.
I want to make a "selector viewer" to show to the user what's node is selected.
More simple : when I click on a fairie node, I want to draw a fire circle around her legs. How can i do that with the less memory needed.
Nowadays I do a circle manually by adding 10-20 IParticleSystemSceneNode(s)
Code: Select all
while (loop 360°)
{
scene::IParticleSystemSceneNode* ps = smgr->addParticleSystemSceneNode();
...
}
Secondly, how can I show / hide / delete / remove / drop all this IParticleSystemSceneNode ? The best I want is to show the fire circle if a fairie is selected, hide if nothing selected and moving it if an other fairie is selected.
I try drop() , remove() but... Segmentation Fault !!
Tertiary
When the irrlicht windows lost the focus, the animation is figed. When the focus come back, the circle of particules move upper than normally why ???
Here a screenshot to help the uderstand
Thanks !