Morning,
I have noticed something weird in the game I am busy developing.
When I use Direct3D9 or Direct3D8 my background images on my menu don't look very high quality.
http://www.geekworx.co.za/PaintballEA/screen_01.jpg
http://www.geekworx.co.za/PaintballEA/screen_02.jpg
But if I use OpenGL, the images look remarkably better ... not sure why though.
http://www.geekworx.co.za/PaintballEA/screen_03.jpg
Has anybody else experienced this ... just wondering.
Strange Drawing Behaviour...
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Maybe all images are not of the correct size, but either the third one is not scaled that much, or OpenGL Anti-aliasing is doing a better job here. Try to use a background with 2^n width and height (not necessarily same n for both) and use only a part from that texture for your screen. that avoids scaling of the images.
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Kewl ... thanks Nick.
I will try that right away, but in the meantime here is what I mean.
http://www.geekworx.co.za/PaintballEA/screen_04.jpg - this is using DirectX
http://www.geekworx.co.za/PaintballEA/screen_05.jpg - this is using OpenGL
http://www.geekworx.co.za/PaintballEA/screen_06.jpg - this is using DirectX
http://www.geekworx.co.za/PaintballEA/screen_07.jpg - this is using OpenGL
Anyway, I will update my driver and let you all know. Thanks for the advice.
I will try that right away, but in the meantime here is what I mean.
http://www.geekworx.co.za/PaintballEA/screen_04.jpg - this is using DirectX
http://www.geekworx.co.za/PaintballEA/screen_05.jpg - this is using OpenGL
http://www.geekworx.co.za/PaintballEA/screen_06.jpg - this is using DirectX
http://www.geekworx.co.za/PaintballEA/screen_07.jpg - this is using OpenGL
Anyway, I will update my driver and let you all know. Thanks for the advice.