Because level geometry is represented by scenenodes, you can mix terrain with BSP, like having a fortress in a desert as an example.
Ogre for instance has scene geometry directly implemented into the scene manager. a viewport only shows the scene of one scene manager at a time, so you can only have one scene geometry have shown at a time, either BSP or Terrain, either the fortress or the desert.
Baal Cadar wrote:Because level geometry is represented by scenenodes, you can mix terrain with BSP, like having a fortress in a desert as an example.
Ogre for instance has scene geometry directly implemented into the scene manager. a viewport only shows the scene of one scene manager at a time, so you can only have one scene geometry have shown at a time, either BSP or Terrain, either the fortress or the desert.
ok thank you kindly..and yes I missed this thread, being the busy game developer/self employed soul that I am...