When I use billboard scene nodes with Quake 3 levels (as with one of the Irrlicht demos), the billboards show through the Quake 3 level walls.
This is fine for the demo (when the light ball thing is used to illuminate what is in front of the camera), but I want to be able to create fake 3D objects and place them in a Quake 3 map.
(Yes, I know this is a very dated technique for games in 2006! But I especially need it for my project.)
Apart from creating my own version of the billboard scene node (i.e. a very simple mapped mesh node which always faces the camera), is there any way around this?
Using billboard nodes in Quake 3 Levels
This is standart for Billboard nodes !!!
You can change this behavior like this:
You can change this behavior like this:
Code: Select all
bbnode->setMaterialFlag(video::EMF_ZBUFFER, true);
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Would I lie to you !?!?!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java