OpenAL# - OpenAL Wrapper

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noone88
Posts: 49
Joined: Sat May 27, 2006 3:28 pm

OpenAL# - OpenAL Wrapper

Post by noone88 »

Hi!

I created a High Level OpenAl Wrapper in C#. Please test it and give me some feedback...

http://rapidshare.de/files/25825449/Ope ... p.zip.html
Last edited by noone88 on Sun Aug 13, 2006 9:27 am, edited 2 times in total.
Kaeles
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Post by Kaeles »

OOOH OPENAL

I thought it said open a i.
as in artificial intelligence... damn.
Electron
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Post by Electron »

that's what I thought too

OpenAL != OpenAl != OpenAI capitalize both the A and L next time ;)
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.

Crucible of Stars
noone88
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Post by noone88 »

hehe... it's OpenAL... :D

For the ones who have no idea what OpenAL is:
OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.

The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio.
I have updated the Source... Now OpenAL1.1 is supported...

http://rapidshare.de/files/26186561/Ope ... p.zip.html
sh1ny
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Post by sh1ny »

Can anyone do this with newton ?
noone88
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Post by noone88 »

kornerr
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Post by kornerr »

I wish it was cross-platform, and not only for .Net
Open Source all the way, baby ;)
OSRPG
noone88
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Post by noone88 »

I think its possible to compile it with mono, so it works on linux systems too.
buhatkj
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3d sound

Post by buhatkj »

this is nice, does it support openAL's 3d sound capabilities yet? the test code is very simplistic, i didnt know if that was because that's all it does so far, or just because it was a quickly made test app...
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
noone88
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Joined: Sat May 27, 2006 3:28 pm

Post by noone88 »

Of course it has full 3d support (orientation, position, distance of the listener and the sources...)

The link in my first message of this thread has a little example but you have to modify it if you want to get it to work with the current version.

If you have any questions, just ask :!:
daniel.retief
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Joined: Thu Sep 07, 2006 9:22 am

Post by daniel.retief »

The link is broken :S is this hosted anywhere else? I really need this as I need sound for my project, and Im using Irrlicht.NET
juliusctw
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more docs plz

Post by juliusctw »

Can you write a couple more examples showing its capability?
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