Third Person Camera

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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scarecrow
Posts: 13
Joined: Mon Jun 19, 2006 5:57 pm

Third Person Camera

Post by scarecrow »

Hi
I tried to realize a simple program with a Mesh moving around in a Quake III Map. Camera was supposed to be third person. I tried it with the Parent Thing but I got quite strange results. The I tried to also reset the Cameras Position and Target To The moving Mesh. But the Camera moving doesn't move right the are pretty rough transitions.

Does someone have a hint to realize a 3rd person camera?

And Does someone know a good UV-Mapping Tutorial for Blender?

Thanks
cadue
Posts: 72
Joined: Mon Mar 13, 2006 8:33 pm
Location: Italy - Friuli - Monfalcone - Staranzano

Post by cadue »

search in this forum "third person camera", the problem is already solved
excuse me for my bad english and for my ignorance...but I'm 14 and i come from Italy, where the study of english is a optional (-:
juliusctw
Posts: 392
Joined: Fri Apr 21, 2006 6:56 am
Contact:

here

Post by juliusctw »

you can just use my third person camera , its really easy to use
freewebs.com/juliusctw


this tutorial is great for uv mapping

http://blender.org/cms/Model_Material_Light.397.0.html
CodeDog
Posts: 106
Joined: Sat Oct 07, 2006 8:00 pm
Location: CA. USA
Contact:

Post by CodeDog »

Your camera doesn't work with the latest version of the irlicht SVN.
The compiler complains about trying to instantiate an abstract class.
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