Please do not talk like that to someone who has obviously shown they are not a native speaker. It only makes you look bad.
Now, I'm not sure about the camera in the game, but I think it was one in a position that could change, but only into other prechoosen positions. So the easiest way to handle that is make an array of vectors, and when you press a button have it move the camera to that vector, and then also have it set to the tilt that is needed.
But like I said, I don't remember the game that well.
FoxHound wrote:Please do not talk like that to someone who has obviously shown they are not a native speaker. It only makes you look bad.
Now, I'm not sure about the camera in the game, but I think it was one in a position that could change, but only into other prechoosen positions. So the easiest way to handle that is make an array of vectors, and when you press a button have it move the camera to that vector, and then also have it set to the tilt that is needed.
But like I said, I don't remember the game that well.
I thought Baal's response was reasonable.
I'll re-iterate the question - what solutions have you looked at so far?