antialiasing
antialiasing
Does irrlicht have antialiasing system and is it possible to make levels&objects with anim8or or are the level&object editors free?
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- Posts: 360
- Joined: Tue Feb 10, 2004 2:20 am
- Location: Lubbock, TX
hey Niko,
... seems there's actually a problem, and not a matter of plugins settings...I made Panda Exporter work well with the dx sdk viewers, as well as view in them also animations from chracter fx and ultimate unwrap.
Or the BAPPY's viewer (do you have it? if not, Bappy , please, send to him to...) has some very serious problems, or the x format has some problems.
As I am basing for all this in the result seen in his viewer. I have solved all plugin and conversions issues and posted the list of settings of Panda. If the issue in irlitch (if really it is) is solved, I think I have ironed all the panda x exporter problems.
I can't do more, since is from this point a matter of the engine...if i am not wrong.
My latest "conlcussions" in a short paragraph here :
http://irrlicht.sourceforge.net/phpBB2/ ... =8224#8224
And yep, x file is the way to go :
-bones and full implementation of weights
-spline interpolation
-acces bones by code (imagine the variety. you handle an arm rotation by code, reuse the torso an darm animations in a running animation (voilà, fire-while-running animation...etc))
-mixing smoothly several anims thanks to this
-smoothing info
-materials info (cool for several effects)
-vertex colors (extra tiny lighting effects)
-good shading
-export in lw, maya, max, cfx, (ugh, even milkshape), xsi, hash AM, (soon maybe Blender..)
-etc,etc
imho
...and excuse me for filling of so much words these forums with my dx paragraphs...
... seems there's actually a problem, and not a matter of plugins settings...I made Panda Exporter work well with the dx sdk viewers, as well as view in them also animations from chracter fx and ultimate unwrap.
Or the BAPPY's viewer (do you have it? if not, Bappy , please, send to him to...) has some very serious problems, or the x format has some problems.
As I am basing for all this in the result seen in his viewer. I have solved all plugin and conversions issues and posted the list of settings of Panda. If the issue in irlitch (if really it is) is solved, I think I have ironed all the panda x exporter problems.
I can't do more, since is from this point a matter of the engine...if i am not wrong.
My latest "conlcussions" in a short paragraph here :
http://irrlicht.sourceforge.net/phpBB2/ ... =8224#8224
And yep, x file is the way to go :
-bones and full implementation of weights
-spline interpolation
-acces bones by code (imagine the variety. you handle an arm rotation by code, reuse the torso an darm animations in a running animation (voilà, fire-while-running animation...etc))
-mixing smoothly several anims thanks to this
-smoothing info
-materials info (cool for several effects)
-vertex colors (extra tiny lighting effects)
-good shading
-export in lw, maya, max, cfx, (ugh, even milkshape), xsi, hash AM, (soon maybe Blender..)
-etc,etc
imho
...and excuse me for filling of so much words these forums with my dx paragraphs...
so i need to make my lvl&obj-files to .x But where i can get program to make .x files? (does the x mean directx, so are the editors commercial??) And anim8or can export .3ds and .obj files. I saw somewhere in faq that those files are accepted. Is it true? And is it possible to make animated objects and use them in irrlicht games?
ok...
I stablish a difference between just loading a mesh object and loading an animated character.
Irllitch supports 3ds and milkshape also...I rather prefer milkshape format for objects. Indeed , I use milkshape only for a final fix of my objects or adding smooth groups. But I never use it for character animation.
That said, i don't know if milkshape irliticth issue is for loading mesh objects, or just keletal problems. If mesh loading is fine. You could use milhsape format too. Anyway, x file is very good for objects, too. So , somoe tools for converting static objects to x formats (these don't support bones nor weights)
Someone..seem to have yet a link of a really old 3d explorer version which works for md3 format. It also may work for x files. This version is not time limited as was their policy before getting more comercial. Is a very old one :
http://www.dsmith.gmaxsupport.com/downl ... lor1_5.exe
and othe rconverter. I tell you, tgis converts 3ds to x. So neithe rit support bones an all. just for objects.
www.3drad.com/download/winconv3ds.zip
oh, winconv3ds does export animation, but I suppose, is linked hierarchies, separate objects linked. Good for robots, machines...
Havent tested, but seems it works.
that version of 3d explorer, I dunno.
at last, also a way to convert towards xfile (but is for non comercial use only...btw, is impossible to purcahse outside japan...)
say no to download the font, and scroll the page. The version that export static dx objects is Metasequoia LE 2.1
http://www21.ocn.ne.jp/~mizno/main_e.html
I stablish a difference between just loading a mesh object and loading an animated character.
Irllitch supports 3ds and milkshape also...I rather prefer milkshape format for objects. Indeed , I use milkshape only for a final fix of my objects or adding smooth groups. But I never use it for character animation.
That said, i don't know if milkshape irliticth issue is for loading mesh objects, or just keletal problems. If mesh loading is fine. You could use milhsape format too. Anyway, x file is very good for objects, too. So , somoe tools for converting static objects to x formats (these don't support bones nor weights)
Someone..seem to have yet a link of a really old 3d explorer version which works for md3 format. It also may work for x files. This version is not time limited as was their policy before getting more comercial. Is a very old one :
http://www.dsmith.gmaxsupport.com/downl ... lor1_5.exe
and othe rconverter. I tell you, tgis converts 3ds to x. So neithe rit support bones an all. just for objects.
www.3drad.com/download/winconv3ds.zip
oh, winconv3ds does export animation, but I suppose, is linked hierarchies, separate objects linked. Good for robots, machines...
Havent tested, but seems it works.
that version of 3d explorer, I dunno.
at last, also a way to convert towards xfile (but is for non comercial use only...btw, is impossible to purcahse outside japan...)
say no to download the font, and scroll the page. The version that export static dx objects is Metasequoia LE 2.1
http://www21.ocn.ne.jp/~mizno/main_e.html
Here's a slightly off topic request: Is AA for 2D images ( e.g. GUI ) something that could be considered for future versions? If not, does someone know where I could find out how to do it? My images I am using have very sharp edges, and since I can't use the same alpha effects as Photoshop I can't really do anything about it.
You CAN use the same alpha effects as Photoshop, if there is support for it in Irrlicht.
Dont know if irrlicht supports alpha layers.
TGA have support for alpha channels. And PNG, but Irrlicht can't load PNG for the moment.
The development page also says irrlicht got support for PSD files. Isn't that the default photoshop format?
Dont know if irrlicht supports alpha layers.
TGA have support for alpha channels. And PNG, but Irrlicht can't load PNG for the moment.
The development page also says irrlicht got support for PSD files. Isn't that the default photoshop format?
yep,is adobe Ps one.(it was till recently one of my main tools at work)
but psd is quite featured...i expect it surely only loads the bitmap, smashed all in a layer...
PSD supports everything. Alpha channels, etc...
and is quite smaller than bmp or tif...
even than tga, maybe..
but legal issues, probably...
but psd is quite featured...i expect it surely only loads the bitmap, smashed all in a layer...
PSD supports everything. Alpha channels, etc...
and is quite smaller than bmp or tif...
even than tga, maybe..
but legal issues, probably...