First mesh, and I can't use it...

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Rowan Lewis
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Joined: Tue Jul 11, 2006 2:24 pm
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First mesh, and I can't use it...

Post by Rowan Lewis »

I installed blender today, and spend some time learning how to use it, then I spent some time creating Terrain, but alas, it wasn't to be:
Could not draw triangles, too many primitives(289952), maxium is 65535.
Even though the level is supposed to be on the scale of GTA:SA, I can't load my precious map...

How could I simplify it? And what file format is best for exporting terrains?
jam
Posts: 409
Joined: Fri Nov 04, 2005 3:52 am

Re: First mesh, and I can't use it...

Post by jam »

Rowan Lewis wrote:How could I simplify it?
Vizup Optimizer seem's to be the favorite around here. Version 1.8 was the last freeware version and vermeer was hosting it, but at the moment his site seems to be down.

ok, you can get it here
system-independent, adj.:
Works equally poorly on all systems.
-- unknown
Rowan Lewis
Posts: 24
Joined: Tue Jul 11, 2006 2:24 pm
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Post by Rowan Lewis »

Hmm, thanks for pointing that out, I'd even use it if it didn't crash Wine... there must be some Linux based tool somewhere :/
finger007

Post by finger007 »

There is -- Blender :)

Just apply a "decimator" to your terrain to reduce polygons. It's to be found in the modifiers now.

Hope that helps
needforhint
Posts: 322
Joined: Tue Aug 30, 2005 10:34 am
Location: slovakia

Post by needforhint »

irrlicht uses 16 bits indicies for vertexes, you can change it to 32 bit and have from int (65 000) a longint (65 000^2), that ammount should do . recompile the irrlicht or wait for the release of irrlicht finally done with this :D
what is this thing...
Rowan Lewis
Posts: 24
Joined: Tue Jul 11, 2006 2:24 pm
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Post by Rowan Lewis »

Thanks for pointing that tool out in Blender, it worked perfectly :)
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