blender .x export

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fireside
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Joined: Thu Dec 01, 2005 10:55 pm

blender .x export

Post by fireside »

What's everyone doing for blender .x export? The file included with irrlicht gives a system error. Blender 2.42, and the x export in blender gives a jumbled up model. I guess I could download an old version of blender, it says on the export it works up to 2.36, which is getting outdated.
Rowan Lewis
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Post by Rowan Lewis »

The exporter found here might work: http://irrlicht.sourceforge.net/phpBB2/ ... light=mesh

Although I'm not sure about the instructions given :/
fireside
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Post by fireside »

The model is still jumbled up just like in the exporter with Blender.
Rowan Lewis
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Post by Rowan Lewis »

:/

You might try exporting it as a .obj, I know that works.
vermeer
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Post by vermeer »

It is difficult but not impossible, read well here :

http://www.ben.3rdimension.co.uk/documentation.html

and grab file here:

http://www.ben.3rdimension.co.uk/exporter.html

I have not tested with latest 2.42 rc3, but in fact it worked for me greately even with very complex constraints witth Blender 2.41.

Just carefully read the doc. The good man has even made tips for irrlicht! Lol, don't you write him so much...

I hope you have mview.exe to re save there....Any volunteer(server) for providing a permanent download of mview ?
Finally making games again!
http://www.konekogames.com
vermeer
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Post by vermeer »

Included in my sig, hehe.

I wont nedda type it anymore...

There are many issues , but all can be dealed
Finally making games again!
http://www.konekogames.com
fireside
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Post by fireside »

Doesn't help much when I'm on Linux, the solutions all involve using the directx sdk. Too bad the author didn't pick something more cross platform for animation. Md2 is getting really old and the file sizes are large. Irrlicht has a lot going for it with it's small size and lack of dependencies.
vermeer
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Post by vermeer »

well...the fact is I experienced files exported carefully did loaded ok directly in irrlicht.

Is just not an easy task, lol

x is as multi platform as you can imagine...the mview is to make it more compliant for irrlicht to the format, but indeed, the format works in any linux.I had several modelers exporting and importing in Linux, way long ago, when I used Linux.

md2 has too many graphical disadvantages, from an artist point of view.

Anyway, it should be possible for you to do an x export from blender , using the linux build, without the need of mview. I know I could do . Often stuff like identation, punctuation, or themany things to avoid, make it "non compliant".So, probably avoiding all, you need no more mview. I have read people here loading x files directly without needing mview.
Finally making games again!
http://www.konekogames.com
fireside
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Post by fireside »

Well, I exported a model, with no bones, and it's all jumbled up. You can't get much simpler, unless I exported a cube or something. I didn't even have a uv texture on it. I thought it might be triangulation, but I did that, and it looked exactly the same. Perfect example of Microsoft compatibility. As long as you use their software, it works fine. If you don't, it's trash.
hybrid
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Post by hybrid »

Please use the .x loader patches or Irrlicht SVN, there are lots of files which now make it work much better. And some minor patches were also recently posted.
michael520
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Post by michael520 »

good!! the problem is solved!
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