If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
man!
Posts: 2 Joined: Thu Feb 26, 2004 9:45 am
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by man! » Thu Feb 26, 2004 10:19 am
How to add sound to your game? And how to make sounds act like real (when you walk too far you cant hear the sound)
deps
Posts: 115 Joined: Sat Jan 10, 2004 5:22 pm
Location: Tranås, Sweden
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by deps » Thu Feb 26, 2004 11:05 am
Search the forum for popular sound libraries.
And to fade a sound based on the distance just calculate how much you should set the volum to.
(unless one of the sound/music libs can do it automatically)
Masdus
Posts: 186 Joined: Tue Aug 26, 2003 1:13 pm
Location: Australia
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by Masdus » Fri Feb 27, 2004 1:07 am
you could try openAL which has a 3D sound extenstion
disanti
Posts: 367 Joined: Sat Jan 17, 2004 1:36 am
Location: California, US
Contact:
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by disanti » Fri Feb 27, 2004 1:46 am
Don't use OpenAL, try my 3d audio class out with audiere
Its easier for a beginner to learn!
________
Mercury milan
Last edited by
disanti on Tue Feb 22, 2011 8:03 am, edited 1 time in total.
afecelis
Admin
Posts: 3075 Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:
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by afecelis » Fri Feb 27, 2004 1:53 am
disanti wrote: Don't use OpenAL, try my 3d audio class out with audiere
Its easier for a beginner to learn!
where can I get your 3d audio class, disanti?
afecelis
Admin
Posts: 3075 Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
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by afecelis » Fri Feb 27, 2004 2:08 am
keewwwwwlll!
thnx!