Sounds

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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man!
Posts: 2
Joined: Thu Feb 26, 2004 9:45 am

Sounds

Post by man! »

How to add sound to your game? And how to make sounds act like real (when you walk too far you cant hear the sound)
deps
Posts: 115
Joined: Sat Jan 10, 2004 5:22 pm
Location: Tranås, Sweden

Post by deps »

Search the forum for popular sound libraries.
And to fade a sound based on the distance just calculate how much you should set the volum to.
(unless one of the sound/music libs can do it automatically)
Masdus
Posts: 186
Joined: Tue Aug 26, 2003 1:13 pm
Location: Australia

Post by Masdus »

you could try openAL which has a 3D sound extenstion
disanti
Posts: 367
Joined: Sat Jan 17, 2004 1:36 am
Location: California, US
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Post by disanti »

Don't use OpenAL, try my 3d audio class out with audiere ;) Its easier for a beginner to learn! :D
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Mercury milan
Last edited by disanti on Tue Feb 22, 2011 8:03 am, edited 1 time in total.
afecelis
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Post by afecelis »

disanti wrote:Don't use OpenAL, try my 3d audio class out with audiere ;) Its easier for a beginner to learn! :D
where can I get your 3d audio class, disanti?
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thesmileman
Posts: 360
Joined: Tue Feb 10, 2004 2:20 am
Location: Lubbock, TX

Post by thesmileman »

afecelis
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Post by afecelis »

keewwwwwlll!


thnx! :D
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