Project Feasibility Study

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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RighteousRaven
Posts: 2
Joined: Sun Jul 23, 2006 2:42 am

Project Feasibility Study

Post by RighteousRaven »

Hi,

I am doing a feasibility study and am hoping you folks can help me out.

My project is a simulator environment that requires that the user create an object in blender or 3ds max or something, and import that object into the simulator. The problem is, my simulator needs to know some extra information about that object, such as:
What parts of the object are mobile?
What is the range of motion of those parts?
How fast can those parts move?
With how much force can those parts move?
How heavy are those parts and where is the center of gravity?
etc...

My question is, how can I get that information into Irrlicht in a user-friendly way?

I know next to nothing about game development, so please feel free to tell me I'm an idiot... but I figure that if blender and 3dsmax have features for naming and defining the range of motion of an object's parts, then a simple XML file can define the rest... but do blender and 3dsmax support that? And is there any other way, perhaps using more of Irrlicht's features?

Your help is greatly appreciated.

thanks,
RighteousRaven
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