3rd person collision detection
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- Posts: 11
- Joined: Sat Jul 15, 2006 5:42 am
3rd person collision detection
I'm having problems setting up simple collision detection inside a level for 3rd person, instead of the first person camera example in the tutorial. Any help would be appreciated. Thanks.
Doesn't smgr->createCollisionAnimator on that node work for you?
You should add collision animators to your 3rd person for every single node in a scene so that your 3rd person can collide with them. The same goes to other nodes in a scene. You'd better use ODE or Newton, if you don't want to write which node with which should be able to collide.
You should add collision animators to your 3rd person for every single node in a scene so that your 3rd person can collide with them. The same goes to other nodes in a scene. You'd better use ODE or Newton, if you don't want to write which node with which should be able to collide.
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