Texture tiling DirectX loader

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fireblade
Posts: 9
Joined: Sun Nov 27, 2005 2:07 pm

Texture tiling DirectX loader

Post by fireblade »

How can irrlicht load the textured tilled as it is made in the max.
I tried exporting to .x to .3ds but texture isn't tilled.

Also Irrlicht seems to have a problem loading .x files exported by
panda , any way to specify to use original DirectX loader instead of platform independent.
Thanks
bobi
hybrid
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Post by hybrid »

If you have correctly UV mapped your meshes you should get tiled textures with both formats. There are patches available for the loades to fix several bugs. You can also try the DirectX mview.exe to load and reexport the .x files which often helps.
fireblade
Posts: 9
Joined: Sun Nov 27, 2005 2:07 pm

Post by fireblade »

hybrid wrote:If you have correctly UV mapped your meshes you should get tiled textures with both formats. There are patches available for the loades to fix several bugs. You can also try the DirectX mview.exe to load and reexport the .x files which often helps.
I forgeth to thank you , I applied UV mapping and everything is fine.
thanks
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